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ENABLE_PLAYMODE_TESTS_RUNNER define is true even when PlayMode tests are...
To reproduce: 1. Download and open attached "repro912728.zip" project.2. Go to build settings.3. Build the project on any platform. ... Read more
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps:1. Open the attached project "case_914339-smaller.zip";2. Open the scene "test";3. Enter Play mode and observe th... Read more
[Android] The shadow is cut off before the object (reproduces only on 4....
Reproduction steps:1. Open the attached project;2. Open the scene "test";3. Observe the game view;4. Build a scene to the device;5. ... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Additive layer in Animator window on humanoid rig type cause avatar hips...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Open "test.unity" scene3. Enter play mode4. Select "human_male... Read more
IAP transaction log not cleared when uninstalling app on Android 7.0
IAP transaction log not cleared when uninstalling app on Android 7.0 Read more
App crashes during UnityPurchasing.Initialize on Sony Xperia devices
App crashes during UnityPurchasing.Initialize on Sony Xperia devices Read more
Rename+Rename defaults to Choose Theirs
Rename+Rename defaults to Choose Theirs 1. What happened?Two users renamed the same texture to two different names. One user publish... Read more
Setting Material.shader has a huge performance difference between Editor...
Reproduction steps:1. Open the attached project.2. Check Development Build and Autoconnect Profiler checkboxes in the Player Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open