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Single side faced GameObjects casts harsh shadows when the lighting was ...
Jira: https://jira.unity3d.com/browse/GFXGI-494 How to reproduce: 1. Open the attached "1319464_Repro" project 2. Open the Scene "S... Read more
[URP] [Universal Renderer] Post-processing doesn't enable when PostProce...
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more
OnTransformChildrenChanged doesn't get called in the Edit mode when drag...
How to reproduce: 1. Open the user's attached project 2. Open Scenes > SampleScene 3. From the Assets folder drag the 'Prefab' under... Read more
Building projects with IL2CPP scripting backend on Windows fail due to f...
Steps to reproduce: 1. Create a new Unity project 2. Set scripting backend to IL2CPP in Player Settings 3. Attempt to build the proj... Read more
[iOS] SystemInfo.systemMemorySize returns negative values
Steps to reproduce: 1. Open the project attached by the user 2. Build and deploy the project to a device Expected result: SystemInf... Read more
[iOS] If memory of device is 2GB over, SystemInfo.systemMemorySize is re...
Step to reproduce: 1. Open the attached project ("1319420.zip") 2. Build and deploy the project to a device with more than 2GB of me... Read more
Editor crashes when loading a scene from a runtime-updated Addressables ...
How to reproduce: 1. Open the user's attached project "AddressableTest-2021.zip" 2. In the Project window go to Assets/Scenes/Test.... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more
[Physics Debugger] Colliders are visualized even if their Layer is not s...
How to reproduce: 1. Open the attached "ShowPhysicsLayers.zip" project 2. Open the "SampleScene" Scene 3. Go to Window -> Analysis -... Read more
Non-stereo viewport rects are incorrect in VR mode
Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:... Read more
All about bugs
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Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects