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[OpenGLES3][Android] URP scenes are Rendered After a period of time of b...
Steps to reproduce:1. Open the user's attached project "URPAndroidGLESBug.zip"2. Build it to Android3. Launch the app Expected resul... Read more
[DX12] Contrast changes while resizing built Unity Player Window in Wind...
How to reproduce:1. Open the attached project ("New Unity Project (12).zip")2. In Project Settings/Player/Resolution and Presentatio... Read more
[macOS] Video Player's 5.1 audio channel layout is incorrect when output...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen for the sound cues Expect... Read more
[iOS] SystemInfo.systemMemorySize returns negative values
Steps to reproduce:1. Open the project attached by the user2. Build and deploy the project to a device Expected result: SystemInfo.s... Read more
[Audio] inconsistent result for asset warning appears on adding creating...
Importer(NativeFormatImporter) generated inconsistent result for asset warning appears when creating new groups/snapshots in Audio M... Read more
GraphicsFormatUtility.GetGraphicsFormat throws error when TextureFormat....
Reproduction steps:1. Open the attached project ("GraphicsFormat.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Open the C... Read more
PackageManager.Client.SearchAll(offlineMode: true) returns an error if u...
UnityEditor.PackageManager.Client.SearchAll(offlineMode: true) returns an error saying Cannot connect to 'api.unity.com' (error code... Read more
Scene header context menu has extra menu items
Steps:1. Create a new project2. Right-click in Scene header==>There are extra menu items at the bottom of context menu Read more
[Android] Non supported texture format options are shown in the texture ...
How to reproduce:1. Open the attached project2. Right-click the "New Texture 2D Array" asset in the Project window3. Select reimport... Read more
Opening WebGL build in Private Browsing mode does not work if Data Cachi...
1. Create an empty WebGL project2. Make sure WebGL "Data Caching" option is enabled in project build settings.3. Do a Release build.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument