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0
votes
Fixed

-profiler-maxusedmemory cmdline option doesn't work

Profiling

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Jan 09, 2020

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Version/s: 2018.3.0a1

-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more

0
votes
Fixed

Animation window records the wrong Animation when recording a frame wher...

Package: Timeline

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Jan 09, 2020

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Version/s: 1.2.0

1. Open the attached project "1210312.zip"2. Open the Sample Scene3. Open the Timeline window and select Cube GameObject4. Select fr... Read more

0
votes
Fixed

Memory corruption in ShaderVariantCollection

Graphics - General

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Jan 09, 2020

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Version/s: 2020.1.0a19

Steps to reproduce:0. Start Unity Editor on Windows (if you can't reproduce, try using -debugAllocator)1. Open project from https://... Read more

0
votes
Fixed

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Jan 09, 2020

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Version/s: 2019.3.0a10, 2019.3.6f1

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window click Genera... Read more

0
votes
Fixed

[Input System][Mac] Display name of "a" key is uppercase, other ones are...

MacOS

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Jan 09, 2020

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Version/s: 5.2

Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout. 1. Open Input Debugger2. Double-click ke... Read more

0
votes
Fixed

Deep Profiling in the Editor does not reliably turn on/off

Profiling

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Jan 09, 2020

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Version/s: 2019.3, 2020.1

When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more

30
votes
Fixed

[Package Manager] User Not Logged In error appears if the editor is laun...

Packman

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Jan 09, 2020

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Version/s: 2019.3.0b2, 2019.3.0f5

If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more

0
votes
Fixed

Multiple EventSystem instances can be created from a prefab in one scene

uGUI

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Jan 09, 2020

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Version/s: 2017.4, 2019.2.18f1, 2020.1

Steps to reproduce:1. Create and open a new Unity project2. In the toolbar press "GameObject" > "UI" > "Event System"3. Drag t... Read more

1
votes
Fixed

[ECS] GC Alloc is generated every frame in Play Mode when a SubScene is ...

Package: Entity Component System (ECS)

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Jan 09, 2020

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Version/s: 0.1.0, 0.6.0-preview.24

How to reproduce:1. Open attached project "SubSceneAlloc.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler Window, click ... Read more

0
votes
Fixed

[ECS] Shaders are included for each asset bundle when bundles contain Su...

Package: Entity Component System (ECS)

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Jan 09, 2020

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Version/s: 0.3.0.preview.4, 0.6.0.preview.24

How to reproduce:1. Open the user's attached project ("ECSBugReport.zip")2. Build the project using "Assets/ECSBugReport/BuildSettin... Read more

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