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Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: Open the attached “SpriteAtlasTest.zip” project Ensure that the “iOS” Platform is selected in the Build Settings... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps:1. Open project “TestSoftDeleteWarning”2. Open “SampleScene” scene3. Right-click in the Project window4. Select C... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps:1. Open the project “SpriteRendererBug”2. Open the Scene “SampleScene”3. Enter Play Mode4. Observe GameObjects th... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce:1. Open the user-attached project “BatchmodeLightingBugRepro”2. In the toolbar click ScriptBuild → Run Last WebGL B... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce:1. Open the user-attached project “TestNonRecursiveBuild”2. Click Window -> Asset Management -> Addressables ... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce:1. Open the user-attached project “AfterPostProcessTAA”2. Open the “OutdoorsScene” scene3. Observe the Game view Ex... Read more
Animator doesn't blend into the next Animation state properly when it st...
How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more
Error "Dimensions of colour surface does not match dimensions of depth s...
How to reproduce using the attached project:1. Open the project “IN_22610“2. Open the “SampleScene” Scene in Scenes3. Select “Main C... Read more
Bundles extension fails to load in the WebGL builds
How to reproduce:1. Open the project “IN_24745“2. Press Tools → Build Asset Bundles3. Press File → Build And Run Expected result: bu... Read more
VFX asset window displays old VFX title after its renaming
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class