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[Android][LWRP] "SRP Batcher" lights up objects which are not supposed t...
Reproduction steps:1. Open "LWRP_PostProcessing_LightingBug.zip" project2. Enter Play mode and notice how the Scene is rendered3. Bu... Read more
GameObjects with LWRP custom shader are not rendered in the Player
How to reproduce:1. Open the attached project2. Open PerformanceTest scene3. Build and run Expected: Two spirals are rendered in the... Read more
[iOS] 2019.1 LWRP _AdditionLightsPosition index out of boundary due to i...
LWRP(5.16.1) _AdditionLightsPosition index out of boundary due to invalid value of unity_LightIndices occasionally (More details att... Read more
[LWRP] Sample Texture 2D node with Tangent space produces artifacts when...
Fixed in Universal RP 7.1.6 To reproduce:1. Open attached project "ShaderGraph_NormalsTest.zip"2. Open "SampleScene.unity" scene3. O... Read more
A new shadow without a clear source is forming on 3D Objects when moving...
Steps to reproduce:1. Open user's attached project "GhostLight.zip"2. Open "MainScene"3. Look at the Structure in the Scene so the c... Read more
[LWRP][MacOS] Game View is overlayed by background color when Background...
How to reproduce:1. Create a new LWRP project2. Right-click mouse in Project Browser > Create > Rendering > Lightweight Ren... Read more
[Lightweight Render Pipeline]Icon of Light Type in 2D Lighting is distorted
Edge of the icon of Light Type in 2D Lighting has an improper white line Steps to Reproduce: 1. Open Attached project2. Select Hiera... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on F...
Override indicator (blue line) appears misaligned on Freeform Light 2D Steps to Reproduce: 1. Open attached project2. Install Window... Read more
[Improved Prefab] NullReference Exception is thrown on applying all chan...
NullReference Exception is thrown on applying all changes made to GlobalLight2D Steps to Reproduce:1. Open attached project2. Instal... Read more
[LWRP] Changing Light Type to Freeform after clicking on Reset throws mu...
Changing Light Type to Freeform after clicking on Reset throws multiple "ArguementOutofRangeException" Steps to Reproduce:1. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled