Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.10.0-preview
Issue ID
1176903
Regression
No
GameObjects with LWRP custom shader are not rendered in the Player
How to reproduce:
1. Open the attached project
2. Open PerformanceTest scene
3. Build and run
Expected: Two spirals are rendered in the Build
Actual: Spirals are invisible
Reproducible with: 2018.4.7f1
Note: could not test with other versions because of the thrown errors
Inspect the SpiralMaterial Shader
Also, an assertion is thrown: failed on expression: 'curBlock.state == kBufferStateToBind'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
As the issue only seems to happen on an older version of LWRP which was in preview we have no plans to look in to it any more.