Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.10.0-preview
Issue ID
1176903
Regression
No
GameObjects with LWRP custom shader are not rendered in the Player
How to reproduce:
1. Open the attached project
2. Open PerformanceTest scene
3. Build and run
Expected: Two spirals are rendered in the Build
Actual: Spirals are invisible
Reproducible with: 2018.4.7f1
Note: could not test with other versions because of the thrown errors
Inspect the SpiralMaterial Shader
Also, an assertion is thrown: failed on expression: 'curBlock.state == kBufferStateToBind'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
As the issue only seems to happen on an older version of LWRP which was in preview we have no plans to look in to it any more.