Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.10.0-preview
Issue ID
1176903
Regression
No
GameObjects with LWRP custom shader are not rendered in the Player
How to reproduce:
1. Open the attached project
2. Open PerformanceTest scene
3. Build and run
Expected: Two spirals are rendered in the Build
Actual: Spirals are invisible
Reproducible with: 2018.4.7f1
Note: could not test with other versions because of the thrown errors
Inspect the SpiralMaterial Shader
Also, an assertion is thrown: failed on expression: 'curBlock.state == kBufferStateToBind'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Resolution Note:
As the issue only seems to happen on an older version of LWRP which was in preview we have no plans to look in to it any more.