Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
5.7.2
Issue ID
1175239
Regression
No
[LWRP] Sample Texture 2D node with Tangent space produces artifacts when changing from Windows standalone to Android or iOS
Fixed in Universal RP 7.1.6
To reproduce:
1. Open attached project "ShaderGraph_NormalsTest.zip"
2. Open "SampleScene.unity" scene
3. Observe that both objects look the same
4. Change from Windows Standalone to another platform
Expected result: both objects look the same
Actual result: an object with PBR graph material has different shading
Reproduced on:
2019.1.4f1 2019.2.1f1
Package version:
- 6.9.1
- 6.9.0
- 5.7.2
Doesn't reproduce on:
2019.3.0a12 2020.1.0a1
Package version:
- 7.0.1
Notes:
- Reproduces on Direct3D11 and Direct3D12 (Experimental)
- Doesn't reproduce on OpenGLES3, OpenGLES2, OpenGLCore, and Vulkan
- Doesn't reproduce on macOS 10.15 with Radeon Pro 570 4 GB GPU
- Reproduced on Windows 10 machine with GeForce GTX 860M
- No packages on 2017.4 versions
- Doesn't reproduce when switching to UWP, WebGL
- The project gets corrupted on 2018.4, unable to test
- Changing Sample Texture 2D nodes space from Tangent to Object fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment