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Fixed in 7.1.6

Votes

0

Found in [Package]

5.7.2

Issue ID

1175239

Regression

No

[LWRP] Sample Texture 2D node with Tangent space produces artifacts when changing from Windows standalone to Android or iOS

Package: Scriptable Render Pipeline Lightweight

-

Fixed in Universal RP 7.1.6

To reproduce:
1. Open attached project "ShaderGraph_NormalsTest.zip"
2. Open "SampleScene.unity" scene
3. Observe that both objects look the same
4. Change from Windows Standalone to another platform

Expected result: both objects look the same
Actual result: an object with PBR graph material has different shading

Reproduced on:
2019.1.4f1 2019.2.1f1

Package version:
- 6.9.1
- 6.9.0
- 5.7.2

Doesn't reproduce on:
2019.3.0a12 2020.1.0a1

Package version:
- 7.0.1

Notes:
- Reproduces on Direct3D11 and Direct3D12 (Experimental)
- Doesn't reproduce on OpenGLES3, OpenGLES2, OpenGLCore, and Vulkan
- Doesn't reproduce on macOS 10.15 with Radeon Pro 570 4 GB GPU
- Reproduced on Windows 10 machine with GeForce GTX 860M
- No packages on 2017.4 versions
- Doesn't reproduce when switching to UWP, WebGL
- The project gets corrupted on 2018.4, unable to test
- Changing Sample Texture 2D nodes space from Tangent to Object fixes the issue

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