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AvatarMask changes are ignored when re-building the Default Build Script
How to reproduce:1) Open the attached user project “TestAvatarMaskBuild“2) Open Scene “SampleScene“ (Assets/Scenes)3) Open the Addre... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when changin...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In Game View, click on any language4. Observe the Console... Read more
Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more
Error “InvalidOperationException: Duplicate address ‘2’ found in Address...
Original Summary (Jira didn't like the long summary): Error “InvalidOperationException: Duplicate address ‘2’ found in Addresses.” i... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps:1. Open the “UITKTest” project2. Build and run the Player (File > Build And Run)4. In the Player, open the Bro... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps:1. Open the attached “TestBuildLayoutGenerationTask” project2. In the top menu select Tools > Build Addressabl... Read more
AssetBundle is not rebuilt when a missing Prefab is added to the project
Steps to reproduce:1. Open the attached project “ReproProject“2. Open Window > Asset Management > Addressables > Groups3. I... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
All about bugs
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