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Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps: 1. Open the attached “AddressablesLoadScene.zip“ project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Obser... Read more
AssetBundles have missing meshes when building with static batching enabled
How to reproduce: 1. Open the attached “MSGVProject” project 2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in ... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...
Reproduction steps: 1. Open the attached “IN-94762.zip” project 2. Open the “SampleScene” 3. Select the “GameObject” from the Hie... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19" 2. Open Window > Asset Management > Addressabl... Read more
CS0103 error is thrown when enabling "Addressable Assets" profiling and ...
Reproduction steps: 1. Open the attached "repro_IN-37672ProfilerStrings.zip" project 2. Change Build Platform to PS4 or Switch 3. Ob... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
ScriptableObjects are deleted when building Addressables
Reproduction steps: 1. Open the attached project “TestAddressablesScriptableObjects” 2. Click “AddressablesAndScriptableObjectTest... Read more
All about bugs
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