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Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
AssetBundles have missing meshes when building with static batching enabled
How to reproduce:1. Open the attached “MSGVProject” project2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in th... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...
Reproduction steps:1. Open the attached “IN-94762.zip” project2. Open the “SampleScene”3. Select the “GameObject” from the Hierarchy... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more
CS0103 error is thrown when enabling "Addressable Assets" profiling and ...
Reproduction steps:1. Open the attached "repro_IN-37672ProfilerStrings.zip" project2. Change Build Platform to PS4 or Switch3. Obser... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps:1. Open the attached project "Bug addressables names"2. Open the Addressables Groups window3. Select Play Mode Sc... Read more
ScriptableObjects are deleted when building Addressables
Reproduction steps:1. Open the attached project “TestAddressablesScriptableObjects”2. Click “AddressablesAndScriptableObjectTest/Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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