Search Issue Tracker
[2D] Gizmos of the "Pixel Perfect Camera" doesn't disappear on disabling...
Enabling/Disabling "Pixel Perfect Camera" component in the Inspector tab does not hide/show its Gizmos in Scene View when Gizmos is ... Read more
Cinemachine Pixel Perfect Extension doesn't work when CinemachineBrain U...
Cinemachine Pixel Perfect Extension doesn't work when CinemachineBrain Update Method is anything other than Late Update. Read more
[Sprite Editor] Properties under "PixelPerfectCamera" are misaligned whe...
Properties under "PixelPerfectCamera" are misaligned when preset of "PixelPerfectCamera" component is created, refer the attached sc... Read more
[2d] 2d Pixel Perfect Package sample project is not under the specified ...
2d Pixel PerfectPackage sample project is not under the specified folder hierarchy Assets > Samples. All the packages with sample pr... Read more
[2d] [Pixel-Perfect] [LWRP] Using Crop X and/or crop Y makes it difficul...
[2d] [Pixel-Perfect] [LWRP] Using Crop X and/or crop Y makes it difficult to click on UI elements The new LWRP PixelPerfectCamera h... Read more
Sprites are too small when maximizing game window on a large resolution ...
How to reproduce: 1. Set your display screen resolution to 4096x2160 2. Open the attached project 3. In Build Settings, switch the T... Read more
384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera
Steps to reproduce: 1. Create new project 2. Import 2D Pixel Perfect package 3. Add Pixel Perfect Camera component to the Main Camer... Read more
[2D][Pixel Perfect] Pixel Perfect component stopped working after Hot Re...
1. What happened [2D][Pixel Perfect] Pixel Perfect component stopped working after Hot Reloading Repro: 1. Open the attached Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder