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0
votes
Fixed

[Addressables] AssetDatabase loading returns hidden objects and in diffe...

Package: Build Pipeline - Addressables

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May 29, 2020

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Version/s: 1.7.4

Reproduction steps:1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip")2. Open the repro scene ("SampleScene")3. Set... Read more

0
votes
Fixed

[Addressables] ResourceType of a Sub-asset is null when using the LoadRe...

Package: Build Pipeline - Addressables

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Oct 01, 2020

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Version/s: 1.8.3

How to reproduce:1. Open the attached "1281539 repro" project2. Open the "SampleScene" Scene from Assets > Scenes3. Open the Cons... Read more

0
votes
Won't Fix

[Feature Request] Load external content catalog, which was compressed to...

Package: Build Pipeline - Addressables

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May 19, 2020

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Version/s: 1.8.3

Addressables version 1.8.3 introduced option to compress the local content catalog by packing it in an asset bundle. However, when c... Read more

0
votes
Fixed

Addressables.LoadAssetsAsync AsyncOperationHandle.Result is null if at l...

Package: Build Pipeline - Addressables

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Apr 01, 2020

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Version/s: 1.5.0

Steps to reproduce:1. Open the attached project (case_1227349.zip)2. Open SampleScene3. Enter Play Mode Expected result: No exceptio... Read more

0
votes
Not Reproducible

Addressables package throws compile errors when installed in a project w...

Package: Build Pipeline - Addressables

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Nov 20, 2020

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Version/s: 1.8.3

How to reproduce:1. Create and open a Unity Project2. In the Window -> Package Manager install "Addressables" package3. Enable pr... Read more

0
votes
Fixed

Handle for CheckForCatalogUpdates returns from await before the Complete...

Package: Build Pipeline - Addressables

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Jan 28, 2021

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Version/s: 1.17.2-preview

Reproduction steps:1. Open the user's attached project and SampleScene scene2. Open Command Prompt and change the directory by typin... Read more

0
votes
Fixed

NullReferenceException is thrown when using Tasks to initialize the Addr...

Package: Build Pipeline - Addressables

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Feb 12, 2021

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Version/s: 1.17.5-preview

Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Select Window/Asset Management/Addressables/Gr... Read more

0
votes
Active

Addressable asset download size remains non-zero when cached in WebGL Pl...

Package: Build Pipeline - Addressables

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Oct 04, 2024

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Version/s: 1.23.1, 2.3.16

Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more

0
votes
By Design

[Addressable assets] Build stops with SBP ErrorUnsavedChanges when chose...

Package: Build Pipeline - Addressables

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Apr 17, 2020

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Version/s: 1.7.5

How to reproduce:1. Open the attached Addressables_803510.zip project2. Go to Window>Asset Management>Addressables>Groups a... Read more

0
votes
Not Reproducible

[Addressables] Saving a project which contains a ScriptableObject with a...

Package: Build Pipeline - Addressables

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Jul 14, 2020

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Version/s: 1.11.2

Reproduction steps:1. Open the attached user's project "AddressableVersionControlIssue.zip"2. In the Project window select the "Asse... Read more

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