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Crash in CollectManagedImportDependencyGetters inside OpenScene in batch...
Every time this project tries to run its build script from inside Jenkins on 2022.3.0+, it crashes with the below callstack. It upgr... Read more
Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetP...
How to reproduce: 1. Open the attached project "PrefabUtilityLoadPrefabContentsHang.zip" 2. Rename Assets/MonitoredFolder/RenameMe... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce: 1. Open the user attached project 2. Open the project destination folder 3. In the BuildNoGraphics.bat add the Ed... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more
[Android][Vulkan] MSAA gets resolved into a wrong swap chain buffer when...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure Vulkan is used as the Graphics API (menu: Project Settin... Read more
[WebGL] Multiple Audio Clips not playing in the same Timeline when it's ...
Reproduction steps: 1. Open the attached project 2. Build and Run the project 3. Click the button "Start" 4. Listen to the audio Ex... Read more
[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode ...
Reproduction steps: 1. Open the attached project “FlickerTest” 2. Enter the Play Mode Expected result: The Game view is visible... Read more
Errors "glClientWaitSync: Expected application to have kicked everything...
How to reproduce: 1. Open the "IN_62597" project 2. In the Build Settings "Run Device" dropdown, select the desired device 3. Pre... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more
The project hangs on Completing Domain when loading a project
How to reproduce: 1. Open the "IN-32446_SourceGenBugRepro" project 2. If prompted with Package Manager Errors, select "continue" 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab