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[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more
[OSX] Unexpected spawn/capacity results when sorting is set to Auto/On
Repro steps:1. In OSX, create a default new VFX and drag it into the scene2. Observe that only 1 particle is showing3. Open the VFX ... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps:1. Create a lit output node2. Enable Normal maps in the inspector3. Assign a normal map to the output4. Observe the colo... Read more
[Blocks] Position (Circle) does not take the Center Z value into account
Repro steps:1. Add a Set Position (Circle) block in initialize2. Expand Arc Circle - Circle - Center3. Modify the X or Y value and o... Read more
[Visual Effect Graph] Rate dropdown text "Set" is overlapping with the d...
Rate dropdown text "Set" and dropdown icon are overlapping from Play Controls window under Scene view, Refer attached screenshot. St... Read more
[Events] OnPlay and OnStop events affect all spawners within a system
Repro steps:1. Drag the attached VFX to a scene2. Open the effect and press the Stop event.3. Observe how all particles are stopping... Read more
[Visual Effect Graph] ArgumentNullException is thrown on Converting "Blo...
On Converting "Block Subgraph" to "Subgraph" from second time onwards, ArgumentNullException is thrown in the Console, refer attache... Read more
[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is...
To reproduce:1. Create a new project;2. Create a default VFX Graph;3. Drag it to the scene4. Build and run the scene on Android devi... Read more
[URP/Fog] VFX Particles
Repro steps:1. Import the attached package in a project running LWRP / Universal RP2. Enable Fog in the lighting settings and set it... Read more
[Attributes] KeyNotFoundException when using an inherited attribute in I...
Repro steps:1. Import the attached InheritIssue.vfx2. Select Initialize3. Observe the console errors Note:- Not 100% whether this ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default