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[Windows][Mouse] mouse.scroll glitches when moving mouse after scrolling...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/140 Repro: 1. Move mouse around (don't touch the... Read more
The "Cancel" event is registered every frame when the Move action is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
[Windows] HID input doesn't work in built scene for x86/32bit player
-e: the DS4 controller works well in the editor but not when built for windows standalone --works well in editor and built on OSX, a... Read more
Touch doesn't fully press UI buttons when using the new Input System
Reproduction steps: 1. Open the attached project "Touch_build_test" 2. Go to File -> Build Settings 3. Make sure Development Build i... Read more
[InputSystem][Windows] Switch Pro controller only works when connected v...
From user: "I know that when you connect the Nintendo Switch Pro Controller to a Windows PC or Laptop, Unity sees what Windows sees... Read more
[Input System] DualShock4 Controller returns random Input values when co...
How to reproduce: 1. Open the user attached project 2. Connect a DualShock 4 controller via a Bluetooth 3. Launch Steam 4. Click Win... Read more
Multiple devices are detected when using a singular Xbox 360 Wireless Co...
How to reproduce: 1. Open the attached “IN-92001.zip” project 2. Navigate to File → Build Profiles 3. Select “Windows, Mac, Linux... Read more
The ScrollRect jitters and jumps when using multi-touch with UIPointerBe...
Reproduction steps: 1. Open the attached “InputSystemTest” project 2. Build and run on a mobile device 3. On the device, press th... Read more
Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null
*Steps to reproduce:* # assign a MultiplayerEventSystem.playerRoot to a value # try assigning null # observe the hierarchy res... Read more
Control Scheme Device Type dropdown search bar has no margin on the left...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Double click "Assets/InputSystem_Actions.in... Read more
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