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Colliders are not being updated when the Editor loses focus
Reproduction steps:1. Open user attached project2. Open Assets\Scenes\SampleScene Scene3. Select AnimatedCube in the Hierarchy4. Ope... Read more
ScreenCapture.CaptureScreenshot not working when main display is bigger
Reproduction steps:1. Open attached Project2. Build and Run the scene Assets\Scene\SampleScene in Development mode3. Press R Expecte... Read more
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce:1. Open the attached "1307896_Repro" project2. Open the Build Settings (Filed->Build Settings...)3. Build the pr... Read more
Virtual Mouse Cursor calls OnClick event twice when doing a submit actio...
How to reproduce:1. Open the attached project's "case_1311114-Project.zip" Scene labeled "GamepadMouseCursorSample"2. Enter the Play... Read more
Audio in Timeline is not paused when the AudioListener.pause is set to true
How to reproduce:1. Open the attached 'BugAudioListener.zip' project2. Open the 'BugAudioListener' Scene3. Enter the Play mode4. In ... Read more
GICache related warning when the out of process importer is active
Reported here https://unity.slack.com/archives/C06TQ5M4J/p1612860769108400 How to reproduce:1) Open a project.2) Drag a new texture ... Read more
Crash on RendererScripting::UpdateGIMaterialsForRenderer when calling Up...
How to reproduce:1. Open the attached project ('case-1310875.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
Stack overflow error is thrown when building project with F# assemblies
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a Standalone build (File->Build Settings->B... Read more
[Vulkan] Linux Editor throws a SPIR-V validation error when returning Op...
How to reproduce:1. Open the user attached project (spirv-arraylength-test.zip) with the "-force-vulkan-layers" argument2. Enter Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open