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Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Import a couple of asset... Read more
[Input System] Virtual Mouse and system mouse position is desynchronized
Steps to reproduce:1. Open the attached project (case_1234316.zip)2. Connect any Gamepad3. Enter Play Mode4. Move the cursor using t... Read more
High CPU usage with UpdateNavMeshDataAsync on Android
Steps to reproduce:0. Open attached project "Project.zip"1. Build and deploy a development build on an Android device (we used a Sam... Read more
[Hub] shows missing Unity Editor instance message if additional modules ...
Hub displays a missing Unity Editor instance message to all the projects created by the same version if additional modules are being... Read more
[GraphView] Graph stucks in panning mode when right-clicked while pannin...
How to reproduce:1. Open the attached 'GraphViewStuckPanning.zip' project2. Open 'StuckPanning' Visual Effect Graph3. Pan the graph ... Read more
[URP] 'Uninitialized' camera background type does not match between the ...
How to reproduce:1. Open the attached project named "Case_1224369"2. Open the SampleScene3. Select the Main Camera and observe that ... Read more
[FBX Exporter] While exporting to FBX, .fbx text in export name field is...
While gameObjects are being exported to FBX, .fbx text inside export name field is misaligned. Refer the attached screenshot Steps t... Read more
The FBX Exporter does not remap a Material when it's applied to the expo...
How to reproduce:1. Open the project "case_1216855-Fbx_Exporter"2. Open the scene "SampleScene"3. Select the GameObject "Sphere Emis... Read more
[Graphview] Undoing while dragging out an edge creates a broken"ghost ed...
Reproduces in every version of Shadergraph going back to 4.10.1Steps to repro:1. Open a shadergraph2. Create any node3. Move the nod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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