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Gizmos are placed not in the center of the Camera viewport when using "O...
How to reproduce: 1. Open project "gizmotest.zip" 2. Observe the Scene window Expected result: Gizmo is in the center of the Camera... Read more
"ArgumentOutOfRange" Exception is thrown when removing handler in callba...
Reproduction steps: 1. Download and open the attached "EventTrigger Exception Project.zip" project 2. Enter "Play" mode 3. Press the... Read more
[Linux] HDRP Core template segfaults and crashes silently on launch SIGSEGV
Reproduction steps: 1. Create a new HDRP Core template Expected result: the project launches Actual result: the project crashes sil... Read more
[UIToolkit] Debugger window contains a grammatical error at the bottom p...
How to reproduce: 1. Open a new Unity project 2. Open the “Window → UI Toolkit → Debugger” window from the menu 3. Observe the botto... Read more
Unity 2021.3 / ARF 5.0-pre.12 layout-specific graphics driver crash on I...
+Synopsis+ Using the Menu scene from the ARF Samples project with the following configuration, the Editor crashes upon entering X... Read more
A yellow triangle appears when image file from Assets/Editor Default Res...
Reproduction steps: 1. Open the "1396851.zip" project 2. Open Assets > EditorGuiUtilityLoadEquivalent.uxml 3. In the UI Builder's Hi... Read more
RenderFeatures do not affect the Graphics settings when those are instan...
Reproduction steps: 1. Open the attached 'customer_project' 2. Go to the 'Window -> Asset Management -> Addressables -> Groups' 3. '... Read more
"This Mesh Collider is attached to GameObject but doesn't have Read/Writ...
Reproduction steps: 1. Open the user's attached "MeshTest.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Obs... Read more
Mathf.Sign returns 1 when input is 0
To reproduce: 1. Create a new Unity project 2. Debug log the return value of Mathf.Sign(0) 3. Observe console window Reproducible w... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps: 1. Open the user's attached project 2. Select File > Build and Run 3. Open Window > Analysis > Profiler 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1