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UnityWebRequest crashes if invoked when player is quitting
*Steps to reproduce:* 1. Attach the included script to a game object 2. Build a player 3. Observe crash Read more
Render pipeline asset - Drop down behaviour
!image-2024-02-05-11-36-46-526.png|width=745,height=565! Read more
GamePad.SetMotorSpeeds CPU usage is 3 times higher when the controller i...
Reproduction steps: 1. Open the attached “Rumble.zip“ project 2. Connect Xbox One controller via Bluetooth 3. Enter Play mode and... Read more
Editor gets stuck in the temporary playmode tests Scene when playmode te...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Open the Test Run... Read more
[URP] Error shaders not visible when depth priming is enabled.
*Steps to reproduce:* 1. Open the project 2. Look at the cube *Actual results:* The cube is invisible *Expected result... Read more
"Automatic" Slice Type produces different results and "ArgumentOutOfRang...
How to reproduce: 1. Open the “Dungeon“ project 2. In the Project window select the “Assets/DummySprites/Characters/Player/Death.p... Read more
Blend Tree data remains in the Animator Controller when the Motion prope...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/AnimatorController“ Animator Controller 3. Select the ... Read more
Cursor is visible when using "Cursor.lockState = CursorLockMode.Locked" ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Set the Play Mode behavior t... Read more
UI Toolkit's Buttons don't fully expand when placed inside ToggleButtonG...
Reproduction steps: 1. Open the attached “Tanks_Complete.zip” project 2. Open the “MainDemo” Scene 3. Select the “PlayManager” Ga... Read more
ArgumentOutOfRangeException exception is thrown when there are Activatio...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Test1Scene“ Scene 3. Enter The Play Mode 4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used