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Play Mode FPS is uncapped when setting Interaction Mode to "Custom" and ...
How to reproduce: 1. Open project "editor-interaction-cap-bug.zip" 2. Open "SampleScene" Scene 3. Enter the Play Mode 4. Open the St... Read more
[Oculus] Application doesn't recover after device connection was aborted...
Reproduction steps: 1. Open the user's attached project "SSAOXR.zip" 2. Make sure Quest 1/2 is attached and Oculus Link established ... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps: 1. Open users attached project 2. Go to File > Build Settings and press Build And Run 3. Press the button in the... Read more
Renaming the Material removes the selection cursor and makes the selecti...
How to reproduce: 1. Open the user's attached "2021-2-bugs.zip" project 2. Select the "Mat1" Material in the Project window 3. Renam... Read more
[InputSystem] QueueStateEvent exceptions when it is being called from an...
Reproduction steps: 1. Open the attached project from the google drive link 2. Go to Assets > Scenes > "SampleScene.unity" 3. Enter ... Read more
Buttons can be Clicked on a different Display than they are seen
Reproduction steps: 1. Open user attached Project 2. Setup Multiple Game Views 3. Press Play 4. Click around in the area where a But... Read more
UI Toolkit Package Asset Converter is missing Text Core assets conversion
Assets from Text Core that were created while using the UI Toolkit package are not converted to be compatible with 2021.2 when using... Read more
Editor crashes when entering the Play Mode
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode is ... Read more
ParticleSystem.Simulate glitches when using a long time period with part...
Reproduction steps: 1. Open the user's project 2. Press Play Expected result: No particles are glitchy Actual result: Third column'... Read more
[M1] Build and Run button being disabled when the target architecture Ap...
Reproduction steps: 1. Create a new project on a Silicon Mac 2. Open Build Settings 3. Make sure that the Target Architecture is "Ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Collision between GameObjects is not detected when using Collider.layerOverridePriority
- "RenderTexture Create: failed" Errors are shown in the Console when the Scene window is shrunk with Bloom Intensity set to 1
- Light Explorer dropdowns are opened in the wrong place
- Hexagonal Flat-Top Palette tiles appear rotated 90 degrees clockwise when observing the Tile Palette window
- [VFX Graph] Subgraph nesting isn't functionnal