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[iOS] PBXProject.AddLocaleVariantFile does not apply PBXPath.FixSlashes ...
How to reproduce: 1. Open the attached Project "slashesTest" 2. Build the Unity Project for iOS 3. Build the Xcode Project Exp... Read more
Light.useViewFrustumForShadowCasterCull not working properly for Shadow ...
Steps to reproduce: 1. Open the attached project "FrustumShadowCullBug.zip" and open "SampleScene.unity" 2. Go to Frame Debugger a... Read more
"HasSingleton" and "GetSingleton" are not consistent with each other
How to reproduce: 1. Open the user’s attached “SingletonIssue.zip” project 2. Enter Play Mode 3. Observe the Console window Ex... Read more
The Esc key changes the value of an unedited property when editing a pro...
Steps to reproduce: 1. Open the user-attached “Bug - Esc on rect transform.zip” project 2. Open the "SampleScene" 3. In the Hiera... Read more
Rendering layers trigger DepthnormalPrePass when using Decal and Full Sc...
Reproduction steps: 1. Open the attached “DepthNormalsPrePass.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3.... Read more
Custom Render Texture Initialization Mode set to Realtime causes Dimensi...
Reproduction steps: 1. Open the attached “TestMacOs.zip” project 2. Select the “Assets/Scenes/CustomShaders/RenderTextureWrapper.a... Read more
.NET Host process remains indefinitely when reimporting a 3rd party package
Reproduction steps: 1. Open the "My project.zip" project 2. Select "Assets/Plugins/CSE.UI/CSE.UI" in the Project window 3. Unchec... Read more
"Burst internal compiler error: Burst.Compiler.IL.CompilerException: Err...
Reproduction steps: 1. Open the “StreamlinedProject.zip“ project 2. Observe the Console window Expected result: No compilation ... Read more
The Editor window is rendered as a solid white color when the project is...
Reproduction steps: 1. Create a new project and open it 2. Observe the Editor Expected result: The Editor window is fully rende... Read more
The "Center" Tool Handle Position option works the same as the "Pivot" ...
Reproduction steps: 1. Create a new 3D project 2. Open the “Scenes/SampleScene” scene in the Project window 3. Create “Cube” and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project