Search Issue Tracker
Fixed in 2023.2.4f1
Fixed in 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
2023.3.0a14
Issue ID
UUM-56027
Regression
No
[iOS] PBXProject.AddLocaleVariantFile does not apply PBXPath.FixSlashes on the provided path
How to reproduce:
1. Open the attached Project "slashesTest"
2. Build the Unity Project for iOS
3. Build the Xcode Project
Expected result: The Xcode Project is built successfully
Actual result: The Xcode Project fails with the following error:
"Build input file cannot be found: '<PATH_TO_XCODE_PROJECT>/en.lproj\InfoPlist.strings'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?"
Reproducible with: 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Could not test with: 2021.3.32f1, 2022.3.13f1 (PBXProject.AddLocaleVariantFile does not exist)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment