Search Issue Tracker
Double click at Search results opens Package Manager instead of Asset Store
How to reproduce:1. Open attached project "Beta Test.zip"2. Sign out using Edit > Sign out menu3. Select Window > Search > ... Read more
Linux Editor's new input system's mouse scroll delta values are clamped ...
How to reproduce:1. Open the attached project (ScrollTest.zip)2. Open the Main scene3. Enter PlayMode4. Scroll up on the mouse scrol... Read more
Modifying Rigidbody2D.position or Rigidbody2D.rotation doesn't stop inte...
Reproduction steps:1. Open the attached "case_1367721_Rigidbody2D_PositionRotation.zip" project (not the user submitted one)2. Open ... Read more
Editor freezes for a short time when changing Material settings
Reproduction steps:1. Create a new HDRP project (Not necessary, but the easiest to reproduce on)2. Create a new Material3. Select th... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps:1. Open the user's attached "GetComponentTest.zip" project2. Go to MyMenu > TestItem3. Observe the output in t... Read more
Compilation error when using ambiguous reference with System.Numerics.Ve...
How to reproduce:1. Create a new project2. Add "NewBehaviourScript.cs" script to the project Expected result: No error in the Consol... Read more
UnityException is thrown in Build when using Burst Direct Call methods
How to reproduce:1. Open the attached project (burst-error2.zip)2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4.... Read more
Crash on UpdateAvatars when entering Play Mode
How to reproduce:1. In the attached project, open the "Start" scene2. Go into Play Mode3. If Unity didn't crash, exit Play Mode and ... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps:1. Open the attached user's project "VR Testing.zip"2. Connect Quest 1/2 with Oculus Link3. Enter and exit Play M... Read more
FilterValidIPAddresses() IP validation method is called when hosting ser...
Reproduction steps:1. Open the user's attached project2. Open Packages\\Addressables\\Editor\\HostingServices\\HostingServiceManager... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument