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ListView generates VisualElement elements when reordering VisualElement ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click Window > UI Toolkit > Debugger 3. Enter the Play Mode 4. In... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce: 1. Open the user attached "Interactive-Parthenon.zip" project 2. Change the Build Platform to WebGL (File -> Build... Read more
WebGL Player cannot connect to localhost
How to reproduce: 1. Open the "WebGL_Connection_Bug" project 2. Open the “SampleScene” 3. Make sure to switch Build to “WebGL” (Edit... Read more
Image will appear flipped when using the Bilinear resize algorithm
How to reproduce: 1. Open the attached project "BilinearFlip.zip" 2. Open SampleScene 3. Select the Image in the Project View 4. Set... Read more
[Android]App crashes on launch during the loading of Asset Bundles on Mo...
To reproduce: 1) Open attached project (ReadyToBuild one) 2) Build and run on device (everything is already set in the project) 3) I... Read more
Fields are misaligned in the Inspector when they are using attributes
Reproduction steps: 1. Open the attached project "Case_1424215.zip" and load Scene "SampleScene" 2. Select the "Character" GameObjec... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS. This was discovered while trying to expand test coverage for Ge... Read more
Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Notice NullReferenceException in console: NullReferenceExcep... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce: 1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAll... Read more
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