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Prefab doesn't detect overrides when changing MinMaxSlider values in the...
How to reproduce: 1. Open the user's attached "GizmoBug.zip" 2. Open the "SampleScene" Scene 3. Select the "Test" GameObject in the ... Read more
Differences between deltaTime and unscaledDeltaTime when entering Play Mode
Reproduction steps: 1. Open attached project "DeltaTime.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console window E... Read more
Creating a Render Texture throws Assertion Error when size is set to 163...
How to reproduce: 1. Create a new project 2. Right-click in the Project window and go to Create > Render Texture 3. In the Inspector... Read more
[AssetDBv2] AssetDatabase.GetDependencies does a full file read of depen...
How to reproduce: 1. Open the attached "AssetDBPerf.zip" project 2. Open the "SampleScene2" Scene -> Observe how much time it takes ... Read more
[IMGUI] Hierarchy and Project window Overlaps when resizing the Package ...
When Package Manager window is docked with Scene View, if Package Manager window resize then it cause Hierarchy window overlaps with... Read more
Editor crashes when calling an Animation event with an invalid Scriptabl...
How to reproduce: 1. Open user-submitted project (Pong.zip) 2. Open the MainScene 3. Enter Play Mode 4. Click on one of the main men... Read more
[Mobile] Input.mousePosition returns delayed result when dragging on the...
Reproduction steps: 1. Open the project in "DragLag.zip" and open "SampleScene" 2. Build the project for iOS and deploy it to a devi... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps: 1. Open the project from the attached file "1249923.zip" 2. Open the SampleScene and select "Particle System" in... Read more
[Android] Audio is only stopped after a delay when VideoPlayer.Pause() i...
Reproduction steps: 1. Download and open the submitted project "VideoPlayer_Bug_Report.zip" 2. Build and run for Android 3. Press Pr... Read more
LayerMasks are treated as flags when Serializing a script
Steps to reproduce: 1. Unzip the attached project "Case_1276716" 2. Navigate to Case_1276716->Assets 3. Open "GameObject" in a text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion