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Third Party Issue
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0b4
2022.1
Issue ID
1353992
Regression
No
Prefab doesn't detect overrides when changing MinMaxSlider values in the Prefab instance
How to reproduce:
1. Open the user's attached "GizmoBug.zip"
2. Open the "SampleScene" Scene
3. Select the "Test" GameObject in the Hierarchy
4. Drag the "Test Min Max" property's slider in the Inspector
5. Observe the "Test Min Max" property
Expected result: Changing MinMaxSlider values adds an override to the Prefab
Actual result: Changing MinMaxSlider values doesn't add an override to the Prefab
Reproducible with: 2018.4.26f1, 2019.4.29f1, 2020.3.15f1, 2021.1.17f1, 2021.2.0b5, 2022.1.0a4
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Resolution Note:
Hi, as the code MinMaxSlider is not an official Unity code, but from a third party GitHub project, we cannot help resolving the issue in the code.
However when looking at the MinMaxSliderDrawer code it attempts to care of all the responsibilities a property drawer has, however it doesn't implement all the features you request such as the blue property override line. Your simplified version works because it directly calls the official property drawers that do implement the requested features.