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[Windows 7] "WindowsVideoMedia error 0xc00d36b4" error is thrown when lo...
How to reproduce:1. Open the user's attached "VideoPlayer Issue 2019.15f1.zip" project2. Open the "SampleScene" Scene3. Enter Play M... Read more
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the...
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “PATHNAME” Scene3. Install the Android ... Read more
[iOS] Application crashes at LzmaDec_DecodeReal when trying to stop down...
To reproduce:1. Open project attached by the user2. Build and run it on iOS device3. Clear cache (use "Delete cache" button)4. Hit d... Read more
Post Processing doesn't work in Scene view when “Upscaling Filter” is se...
How to reproduce:1. Open the attached project "IN_21452"2. Open "SampleScene" in Scenes3. Press "Toggle skybox, fog, and various oth... Read more
[Android] VideoPlayer stuttering and dropping frames
How to reproduce:1. Open stripped project from OC2. Deploy app to device3. Click 'Breathing'4. Click 'What are the benefits?'5. Clic... Read more
Loading an asset that has an Animator component from an Asset Bundle wit...
The project provided uses "Asset Bundle Browser" tool but it has anything to do with the bug To reproduce:1) Open the attached proje... Read more
Some Clear flags of Cameras are not working when using Post Process Laye...
How to reproduce:1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip"2. Open "SampleScene" scene Expected resul... Read more
[Android] Crash in java.lang.UnsatisfiedLinkError when application locat...
To reproduce:1. Open an attached project or create a new one2. In player settings change:GPU skinning to FalseScripting backend: IL2... Read more
[Hub] Unable to open projects when ethernet adapter is disabled
Reproduction steps:1. Disable all active ethernet adapters (Make sure you are still connected to internet via Wi-fi)2. Open Unity Hu... Read more
Platform #define directives & user defined directives are not updating w...
How to reproduce:1. Open the attached "UnitTestMacro.zip" project2. In Menu Toolbar select "ManualBuild" -> Switch to UWP3. In Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS