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Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps: 1. Open the attached project "GreenRed.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play Mode Expecte... Read more
Mouse position is offset by a few pixels from the tip of the cursor in G...
How to reproduce: 1. Open the attached “New Unity Project.zip” project 2. Open the “SampleScene” Scene 3. Enter the Play Mode 4. Try... Read more
Shader compiler results Shader precision as mediump when unchanging non-...
How to reproduce: 1. Open the attached "case_1383035" project 2. Select "Compile and show code" of the "Test" Shader in the Inspecto... Read more
HDR cubemaps are not compressed when switching platforms, and changing L...
Steps to reproduce: 1. Make sure that you have Android and/or iOS platform support installed 2. Open "case1264654-BiRP-modified" pr... Read more
[Device Simulator] Touch input does not work when Active Input Handling ...
How to reproduce: 1. Open the attached project ("SimulateInputRepro.zip") 2. Run the EditMode tests (Window -> General -> Test Runne... Read more
position of advanced dropdown changes everytime call show()
1. open attached project 2. Click Bug/Reproduce repeatedly expected result: advanced dropdown opens at the same position actual re... Read more
[Undo] "Transform child can't be loaded" error is thrown when an Undo op...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In the Hie... Read more
"Installed from" tarball path is corrupted
Steps to reproduce: 1. Open the attached project 2. Open Package Manager window (Window -> Package Manager) 3. Click on "Google Andr... Read more
[Android] Android permission dialog is not invoked with Permission.Reque...
Reproduction steps: 1. Open the attached project "PermissionsProject.zip" 2. Build and run on a device 3. Observe the app startup E... Read more
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