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TextMeshPro dropdown becomes not interactable after clicking on it in VR
Reproduction steps: 1. Open the attached "1375630.zip" project 2. Enter the Play mode 3. Use a controller to click on the dropdown G... Read more
[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
[TextMeshPro] Some TMP UI Component properties do not show that they wer...
How to reproduce: 1. Open the attached "1293801_Repro" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameO... Read more
[TMP] "Global Offsets & Scale" input field is overlap with its title und...
"Global Offsets & Scale" input field is overlap with its title under the "Sprite Glyph Table" when TextMeshPro Sprite Asset is creat... Read more
Errors are thrown in the Console log when a Layout Group Component is ad...
How to reproduce: 1. Open the attached "1275289_TMPInputfield.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. En... Read more
Material error appears when changing Atlas Render Mode for fonts
To reproduce: - download this project - open the Special character scene - go to Fonts/NanumMyeongjo-Regular.asset and change the At... Read more
Incorrect values are returned when calling TextMeshProGUI.GetPreferredVa...
How to reproduce: 1. Open the user's attached "TMP Bug.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Observe th... Read more
TMP background color is displayed over the text when using it via tag <m...
How to reproduce: 1. Open the user-attached project “UnityBugSubmission” 2. Open the “BugWithMark” scene 3. Observe the Scene view ... Read more
TextMeshPro Input Field does not accept hyphens when content type is set...
How to reproduce: 1. Open project "inputfield.zip" 2. Go to Build Settings (Edit>Build Settings) 3. Build for the PC, Mac, iOS, or A... Read more
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Sprites in Game View Expected result... Read more
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