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Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when tryi...
Reproduction steps:1. Open the project attached by the user2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSe... Read more
Need to update the Application icon
The icon of the application needs to be updated. Minor corrections have been applied to it. Read more
'Cannot edit components on prefab' popup appears multiple times when mul...
How to reproduce:1. Open attached project "MultiplePrefabModifyPopups.zip" and scene "SampleScene"2. In Hierarchy, select multiple p... Read more
Canvas is rendered on top of other GameObjects in every viewing angle in...
How to reproduce:1. Open the project "case_1235078-World_Space"2. Open the scene "SampleScene"3. Modify the viewing angle in the Sce... Read more
[ShaderGraph] Shader loses SRP Batcher compatibility if Texel Size node ...
How to reproduce:1. Open the attached project named "Case_1235070"2. Open the Test shader graph3. Observe the Inspector window which... Read more
[Cinemachine] 2D Camera flies away from the target when hitting a confin...
How to reproduce:1. Open the attached project named "Case_1234966"2. Open the Confiners Scene3. Check if the virtual camera "CM vcam... Read more
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...
How to reproduce:1. Open the attached project "1234952.zip"2. Open the "test" Scene3. Build and Run Expected result: player window w... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce:1. Open attached project ("ConvexHull.zip")2. Open SampleScene scene3. Enter Play mode Expected result: No warning ... Read more
SIZEOF_VOID_P is not defined in IL2CPP's Field.cpp
How to reproduce:1. Open the attached (ModContentBundles.zip) project2. Build to Standalone -> Paste the code lines from notes in... Read more
Transparent UI GameObject ignores opaque UI GameObject when using Render...
Reproduction steps:1. Open attached project "Repro.zip" and scene "Scene"2. Observe Game View Expected result: The plane cannot be s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject