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0
votes
Fixed

Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when tryi...

Package: Burst

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Apr 08, 2020

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Version/s: 1.3.0-preview.5

Reproduction steps:1. Open the project attached by the user2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSe... Read more

0
votes
Fixed

Need to update the Application icon

Themes

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Apr 08, 2020

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Version/s:

The icon of the application needs to be updated. Minor corrections have been applied to it. Read more

0
votes
Fixed

'Cannot edit components on prefab' popup appears multiple times when mul...

Scene Management

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Apr 08, 2020

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Version/s: 2018.4, 2019.3, 2019.3.7f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "MultiplePrefabModifyPopups.zip" and scene "SampleScene"2. In Hierarchy, select multiple p... Read more

0
votes
Fixed

Canvas is rendered on top of other GameObjects in every viewing angle in...

uGUI

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Apr 08, 2020

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Version/s: 2017.4.37f1, 2018.4.16f1, 2019.3.0f4, 2019.3.0f6, 2020.1.0a17, 2020.2

How to reproduce:1. Open the project "case_1235078-World_Space"2. Open the scene "SampleScene"3. Modify the viewing angle in the Sce... Read more

3
votes
Fixed

[ShaderGraph] Shader loses SRP Batcher compatibility if Texel Size node ...

Package: Shader Graph

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Apr 08, 2020

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Version/s: 9.0.0-preview.15

How to reproduce:1. Open the attached project named "Case_1235070"2. Open the Test shader graph3. Observe the Inspector window which... Read more

0
votes
Fixed

[Cinemachine] 2D Camera flies away from the target when hitting a confin...

Package: Cinemachine

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Apr 07, 2020

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Version/s: 2.6.0-preview.2

How to reproduce:1. Open the attached project named "Case_1234966"2. Open the Confiners Scene3. Check if the virtual camera "CM vcam... Read more

0
votes
Fixed

Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...

Vulkan

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Apr 07, 2020

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Version/s: 2017.4, 2019.3.6f1, 2020.2

How to reproduce:1. Open the attached project "1234952.zip"2. Open the "test" Scene3. Build and Run Expected result: player window w... Read more

0
votes
Fixed

[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...

Asset Bundles

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Apr 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.2

How to reproduce:1. Open attached project ("ConvexHull.zip")2. Open SampleScene scene3. Enter Play mode Expected result: No warning ... Read more

0
votes
Fixed

SIZEOF_VOID_P is not defined in IL2CPP's Field.cpp

IL2CPP

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Apr 07, 2020

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Version/s: 2018.4, 2018.4.20f1, 2020.2

How to reproduce:1. Open the attached (ModContentBundles.zip) project2. Build to Standalone -> Paste the code lines from notes in... Read more

0
votes
Fixed

Transparent UI GameObject ignores opaque UI GameObject when using Render...

uGUI

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Apr 07, 2020

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Version/s: 2017.4, 2019.3.8f1, 2020.2

Reproduction steps:1. Open attached project "Repro.zip" and scene "Scene"2. Observe Game View Expected result: The plane cannot be s... Read more

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