Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3.0a9
2019.3.7f1
2020.1
2020.2
Issue ID
1232889
Regression
Yes
Video stuttering when large screen target resolution is set and Vsync is disabled
How to reproduce:
1. Open the project from the attached file "1232889.zip"(link in edit)
2. Open the MinimalRepro scene and enter Play Mode
3. In the Game View make sure that the resolution is set to 8192x8192 and Vsync is disabled
4. Inspect the Game View
Expected behavior: Video is played smoothly
Actual behavior: Video is stuttering
Reproducible with: 2019.3.0a9, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.0a8
Notes:
- Reproducible with DX11, DX12, OpenGL Graphics API
- "Large screen target resolution" would be referring to approximetily 8192x8192
- If the suttering is not reproducing try to wait a bit(~20sec) or re-enter playmode a few times
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on System.Runtime.InteropServices.Marshal:copy_from_unmanaged_fixed when accessing shared memory
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
Resolution Note (fix version 2020.2):
Under heavier graphics load, the render thread can become late relative to the game loop. Take this extra delay into account before releasing video texture to avoid them being recycled for decoding too early (leading to visual back-and-forth artifacts).
Fixed in 2020.2.0a9
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b8
Resolution Note (fix version 2019.3):
Fixed in 2019.3.12f1