Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3.0a9
2019.3.7f1
2020.1
2020.2
Issue ID
1232889
Regression
Yes
Video stuttering when large screen target resolution is set and Vsync is disabled
How to reproduce:
1. Open the project from the attached file "1232889.zip"(link in edit)
2. Open the MinimalRepro scene and enter Play Mode
3. In the Game View make sure that the resolution is set to 8192x8192 and Vsync is disabled
4. Inspect the Game View
Expected behavior: Video is played smoothly
Actual behavior: Video is stuttering
Reproducible with: 2019.3.0a9, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.0a8
Notes:
- Reproducible with DX11, DX12, OpenGL Graphics API
- "Large screen target resolution" would be referring to approximetily 8192x8192
- If the suttering is not reproducing try to wait a bit(~20sec) or re-enter playmode a few times
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Resolution Note (fix version 2020.2):
Under heavier graphics load, the render thread can become late relative to the game loop. Take this extra delay into account before releasing video texture to avoid them being recycled for decoding too early (leading to visual back-and-forth artifacts).
Fixed in 2020.2.0a9
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b8
Resolution Note (fix version 2019.3):
Fixed in 2019.3.12f1