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4
votes
Fixed

Crash on AssetImportManager::AssetImportManager when opening a project w...

Asset - Importers

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Jun 25, 2019

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Version/s: 2019.2.0a6, 2019.3.0a3, 2019.3.0a6

How to reproduce: 1. Open any project 2. Open Edit > Preferences > Cache Server 3. Change the "New Projects default asset pipeline"... Read more

3
votes
Fixed

Editor poor/slow performance with multiple GameObjects (around 2k) while...

Scene/Game View

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Jun 27, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "SlowEditor.zip" and scene "SampleScene" 2. Enter Play mode 3. In Scene view, rotate the... Read more

0
votes
Won't Fix

Particle System with Prewarm does not pre-initialize the Particle Effect...

Visual Effects - Legacy

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Feb 24, 2020

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Version/s: 2017.4, 2019.2.21f1, 2020.2

How to reproduce: 1. Open the project from the attached file "1222573.zip" 2. Select the "Particle System" GameObject from Hierarchy... Read more

1
votes
Postponed

Remapped Materials section is missing in the FBX Importer Preset

Asset - Importers

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Oct 16, 2019

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Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached '1192012-Preset-Remapped-Materials-section-missing.zip' project 2. Select 'Apple' GameObject ... Read more

0
votes
By Design

UI Elements' layering breaks when there is a Transparent object in betwe...

uGUI

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Aug 18, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.1f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. ... Read more

0
votes
Fixed

[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...

iOS

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Jul 22, 2019

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Version/s: 2019.2.0a6, 2019.2.0b9, 2019.3.0a1

Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more

0
votes
Fixed

Hinge joint motor applies torque as impulse instead of as force when use...

Physics

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Jun 24, 2019

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Version/s: 2018.3.0a5, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip") 2. Open the repro scene ("SampleScene") 3... Read more

0
votes
By Design

Button Normal Color does not update when is changed in runtime via script

uGUI

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Jun 29, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached 'UIcolorBug.zip' project 2. Open 'SampleScene' 3. Enter Play mode 4. Click on the 'Click' but... Read more

0
votes
By Design

Emission in custom shader shows different bloom than standard shader whe...

Graphics - General

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Jun 24, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached project("Emission_Bug") 2. Go to Project > Assets > Scenes and open SampleScene 3. Observe th... Read more

0
votes
Fixed

ScriptableObject's mainObjectFileID is reset when duplicating it to anot...

Asset - Database

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Feb 18, 2020

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Version/s: 2017.4, 2018.4, 2019.2.21f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "ScriptableObject" 2. In the Project window,right-click on "Data", select "Show In Expl... Read more

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