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WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project 2)... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more
The selection marquee in the Tile Palette windows is drawn only when the...
How to reproduce: 1. Open the attached project "IN-78518.zip" 2. Open Window>2D>Tile Palette 3. Left mouse click and drag in the ... Read more
Objects lighten up by light probes in Gamma Color Space looks too bright
To reproduce the bug please follow the steps 1. Open case_678167 project 2. Bake scene lighting (Lighting window -> Build) 3. Cube t... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
Long Aspect ratio toolbar name is not truncated when Game view is open
*Steps to reproduce:* 1. Create new Unity project 2. Open Game View tab 3. Open “Free Aspect” toolbar 4. In the menu press “+” t... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
"+" shaped artifacts are rendered on UI Toolkit Buttons when the border ...
How to reproduce: 1. Open the “BorderArtifacts.zip“ project 2. Open the “SampleScene“ 3. Observe the Game view Expected result... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro: --open and build attached project/scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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