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0
votes
Won't Fix

Graphical artifacts when rendering Terrain in Shaded Wireframe mode

Terrain

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Jul 02, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more

0
votes
Fixed

AssetBundle does not update when only the path of the file is modified

Asset Bundles

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Jun 29, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "reproProject"2. Select Tools/First Build3. In the File Explorer, navigate to %Project... Read more

1
votes
Fixed

[IL2CPP] Option to use LLD linker is missing when using "UNITY_IL2CPP_AN...

IL2CPP

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Mar 29, 2022

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Version/s: 2021.2, 2021.2.16f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached user's Unity project "temp-android-linker.zip"2. Go to Assets > Scenes folder and open "S... Read more

4
votes
Active

[Oculus] Application doesn't recover after device connection was aborted...

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.2

Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more

0
votes
Postponed

Sequential shader compilation significantly slows down AOV capture when ...

Shader System

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more

0
votes
By Design

Build process succeeds when building without Bluetooth Usage Description...

MacOS

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Aug 19, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more

0
votes
Fixed

'ThreadAbortException' is thrown when creating a C# script before the Ed...

Scripting

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Jan 28, 2022

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Version/s: 2021.2.0a19, 2021.2.9f1, 2022.1, 2022.2

Reproduction steps:1. Create a new Unity project2. Create a new C# Script3. Create another new C# Script before the Editor starts to... Read more

2
votes
Fixed

Quaternion ToAngleAxis does not deal with singularity at (0, 0, 0, -1)

Scripting

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Jul 07, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "ToAxisAngleTest.zip" project2. Enter Play Mode Expected result: Console logs "(1.0, 0.0, 0.... Read more

4
votes
Fixed

[WebGL] Fullscreen mode does not expand the Player's window fully and ha...

WebGL

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Jul 01, 2021

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Version/s: 2020.1.0a16, 2021.1, 2021.2, 2021.2.0b1, 2022.1

How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the built WebGL Player locally4. Open the WebGL Player on ... Read more

0
votes
Fixed

Shader properties section is not foldable

Shader System

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Jul 13, 2021

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Version/s: 2019.4, 2020.1, 2020.3, 2021.1, 2021.2

The shader properties section is not foldable in Shader inspector. This is very inconvenient when shaders have a lot of them. Read more

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