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Button not responding to the mouse click in Windows Build when using Inp...
How to reproduce: 1. Open the user's attached project "Be a Rock Star Legend.zip" 2. Build And Run (File>Build And Run) 3. Click on ... Read more
[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more
"InvalidOperationException: Collection was modified" error thrown
"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more
Redoing Apply nestee prefab crashes Editor
Steps: 1. Create three GameObjects (Go1, Go2, Go3) 2. Convert them all to prefabs 3. Make Go2 and Go3 children of Go1 4. Right-click... Read more
[Shadergraph] Drop down arrows don't work sometimes
Repro steps 1. Create a URP Lit or HDRP Lit shader graph 2. Click a drop down arrow in the Graph Inspector a few times Expected resu... Read more
Text characters are corrupted when resizing the font atlas
Reproduction steps: 1. Download and open the attached "FontCorruptionTest copy.zip" project 2. Build and deploy the project to iOS ... Read more
UI and Scene View fail to Render when 2D Renderer Data has Post Process...
Reproduction steps: 1. Open attached Project 2. Select the "ChangeMe" Asset 3. Enable and Disable Post-processing Expected result: ... Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects