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0
votes
Fixed

PlayerLoop > GC.Alloc is allocating every frame when using SRP

Graphics - General

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Jun 25, 2019

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Version/s: 2018.3.0b1, 2019.1.0f1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project2. Enter Play Mode3. Open Window > Ana... Read more

0
votes
Fixed

Scene needs to be saved twice when creating an instance of a Prefab havi...

uGUI

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Oct 31, 2019

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Version/s: 2018.3.0a11, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project "1195283.zip"2. Create an instance of the "test" Prefab in a scene3. Notice that the s... Read more

0
votes
Won't Fix

Shader Default Map textures are not reset when using the 'Reset' button ...

Shaders

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more

2
votes
Fixed

[WebGL] WebAssembly streaming is not correctly sourced when loaded from ...

WebGL

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Jul 31, 2019

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Version/s: 2019.1.0b1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new WebGL project2. Enable WebAssembly Streaming in Player Settings > Publishing Settings3. Make a W... Read more

3
votes
Fixed

[macOS] Player crashes with operator delete[](void*, std::nothrow_t cons...

MacOS

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Jul 01, 2019

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Version/s: 2019.1.0b7, 2019.2.0a5, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Create a new Unity project2. Build the empty project3. Open the macOS Terminal4. Open the player app with the fo... Read more

0
votes
Fixed

[Android] RectTransform anchor is not being computed when VSync is activ...

Android

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Jun 21, 2019

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Version/s: 2019.2, 2019.2.0b6

To reproduce:1. Open attached project by QA https://oc.unity3d.com/index.php/s/KyKQP5jrQq2TIm62. Build and run to Android device Act... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

1
votes
Fixed

Handles.Disc function performance is very slow in Scene View

Scripting

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Jun 26, 2019

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Version/s: 2019.1.0b4, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open SampleScene3. Select GameObject Cube4. Notice a performance drop in the Scene View5... Read more

0
votes
Fixed

Animated transform local position is locked in Play mode when its Animat...

Animation

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Jun 20, 2019

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Version/s: 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Make a project with the user's attached 'timeline_issue.unitypackage', open 'timeline_issue' scene2. Enter Play ... Read more

0
votes
Fixed

No debug information for NativeArray<T> objects available when debugging...

IL2CPP

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Jan 28, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project (case_1215119.zip)2. Build the project as Standalone with Scripting Backend set to I... Read more

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