Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.1.0b4
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1165684
Regression
Yes
Handles.Disc function performance is very slow in Scene View
How to reproduce:
1. Open attached project
2. Open SampleScene
3. Select GameObject Cube
4. Notice a performance drop in the Scene View
5. Verify the framerate drop in the Profiler when the handle functions are being called using Editor and Deep Profiling
Reproducible with: 2019.1.0b4, 2019.1.8f1, 2019.2.0b8, 2019.3.0a7
Not reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.0b3
Expected: The Handles.Disc function should have similar performance to other handles functions.
Actual: The Disc function is more than 15x slower
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2019.3):
Fixed in: 2019.2.11f1, 2019.3.0a12