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[UnityWebRequest] Playfab async Task doesn't let the UnityWebRequest tas...
Reproduction steps:1. Open the attached project ("1271977Repro.zip")2. Open "SampleScene" scene3. Enter Play mode Expected result: M... Read more
Crash on using global search patterns
Reproduction steps:1. Create a new Unity Project2. In the hierarchy window search bar type: glob:"[N] Reproduces on: 2020.1.0a17, 20... Read more
[Android][URP] Unpredictable FPS Throttling on a device while rendering ...
Reproduction steps:1. Open the "New Scene" Scene in the attached "URP Test.zip" project2. Build and Run to an Android Device3. Compa... Read more
Stack-overflow Crash on recursive function call with native containers
Reproduction steps:1. Open the "Test" Scene in the "1264111.zip" project2. Enter Play Mode Reproduces on: 2019.2.0a11, 2019.2.21f1, ... Read more
[Bug] RenderTexture is not automatically created when used as a compute ...
How to reproduce:1. Open attached project "RT-repro.7z"2. Open "SampleScene"3. Enter Play mode Expected result: Compute shader resul... Read more
[UWP] .csproj files are generated when their generation is turned off
How to reproduce:1. Open the attached "BugReport.zip" project2. Switch to UWP platform3. Open the project folder and delete all .csp... Read more
Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, ...
How to reproduce:1. Open attached project "Case_1267258"2. In the Menu Bar click Test -> Crashtest3. If the crash does not occur,... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps:1. Open the attached "case_1272391.zip" project2. Enter Play mode-- Observe the crash Reproducible with: 0.9.0-pr... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce:1. Open the attached 'EmptyProjectViaScript.zip' project2. Change Target SDK to Simulator SDK in Player Settings3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open