Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1261303
Regression
No
[Bug] RenderTexture is not automatically created when used as a compute shader output calling ComputeShader.Dispatch
How to reproduce:
1. Open attached project "RT-repro.7z"
2. Open "SampleScene"
3. Enter Play mode
Expected result: Compute shader results are rendered on the screen
Actual result: Screen is black
Reproducible with - 2018.4.25f1, 2019.4.7f1, 2020.1.2f1, 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12