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[Android][Vulkan] Objects are not Instanced when accessing ambient color
Reproduction steps:1. Open the "New Scene" Scene in the attached "1261203.zip" project2. Switch the build Platform to Android3. In t... Read more
Sprite Atlas Hash changes between build targets
How to reproduce:1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip"2. Text edit the file 'Atlas.spriteatlas', ... Read more
Importing some assets store packages fails while editor is trying to imp...
Steps to reproduce: 1. Create new project2. Open asset store and try to import Viking Village package Actual result: Package import ... Read more
"Find References In Scene" link to non existing references
Steps to reproduce:1. Open User-attached project2. Select Canvas > Layout Game Object3. Select "Find references in the Scene " fr... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more
[iOS][Video] Short streaming videos starts buffering when on LTE or 3G n...
To reproduce:1. Open attached project "video-streambug.zip"2. Build for iOS3. On iOS device go to Settings > Developer > Netwo... Read more
Holding the "F" key shortcut affects the performance significantly when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, inspect the sh... Read more
Crash on monoeg_g_hash_table_lookup/monoeg_g_hash_table_destroy when usi...
Reproduction steps:1. Open user's attached project and "SampleScene"2. Enter and exit Play Mode a few times (usually take 1-2 tries)... Read more
"IPreprocessShaders.OnProcessShader" doesn't work with "multi_compile_lo...
Reproduction steps:1. Open "New Unity Project (12).zip" project2. Build for Android3. Look at the Console output Expected Result: "F... Read more
Crash on GfxDeviceD3D11Base::SkinOnGPU when importing or reimporting a b...
Reproduction steps:1. Import the attached .unitypackage to any project ("1230188.unitypackage")2. If the crash didn't happen on impo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned