Search Issue Tracker
Prefabs with a Light Component are listed in the Light Explorer when the...
How to reproduce: 1. Open the user's attached "New Unity Project (5).zip" project 2. Open the "SampleSceneMany" Scene 3. Go to Windo... Read more
[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
[Backport] Particle system ignores the Shape parameter and shoots partic...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
[Backport] Duplicate Unlit Particle System draw calls can't be batched w...
Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more
[Backport] Regression in time taken to enter Play Mode caused by asset d...
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.u... Read more
[Backport] [Android] The first video's frame is drawn after some time wh...
How to reproduce it: 1. Open the attached project 2. Build and Run it on Android 3. Download a "MZ 103" video and click a "Prepare" ... Read more
A false pop-up appears when modifying a script and having Recompile Afte...
Update/Note: we decided to revert this change as users were asking to return this option How to reproduce: 1. Open the attache... Read more
Removing a Prefab and undoing actions makes GameObject being unable to b...
How to reproduce: 1. Open/Create a project 2. Create a 3D Object in the Hierarchy window 3. Drag the GameObject to the Project wi... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build ... Read more
[ChromeOS] Pixelbook can switch to portrait orientations which result in...
How to reproduce: 1. Build and run attached project on Pixelbook 2. Make sure that application is in full screen mode 3. Try swit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MacOS] Invalid Code Signing Entitlements errors appear when signing MacOS project for App Store
- Missing UNITY_MATRIX_IT_MV definition in HDRP shaders
- ScrollRect panel not resizing correctly to fit text
- Scroll bar doesn't show full text
- [Linux] AutoLocale: current locale expects 'C' but got error is thrown when starting a project