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[Physics] Tooltips are missing for the properties under Collider Component
Tooltips are missing for all properties under the following component:Sphere Collider, Capsule Collider, Sphere ColliderProperties: ... Read more
Editor crashes with various stacktraces when entering Play mode after du...
How to reproduce:1. Open the user's attached "H3lium.zip" project2. Load the "Zlepenec_v05" scene3. Select "Humming Bird" and "Bombe... Read more
[Improved Prefab] Tooltips are missing for "Apply" and "Revert" buttons ...
Tooltips are missing for "Apply" and "Revert" buttons in the Override window, refer attached screenshot Steps to repro:1. Create a n... Read more
[macOS] Event.current.type scrollWheel pointerType value is not register...
How to reproduce:1. Open user-submitted project (PointerEventBroken.zip)2. Open the SampleScene3. Enter Play Mode4. Focus the Game v... Read more
[Bug] RenderTexture is not automatically created when used as a compute ...
How to reproduce:1. Open attached project "RT-repro.7z"2. Open "SampleScene"3. Enter Play mode Expected result: Compute shader resul... Read more
[URP] Render Texture gets progressively blurrier when Mip Maps are enabled
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Re... Read more
[PackMan] Package Manager dialog box is displayed empty when the error m...
How to reproduce:1. Download the attached project "1261282.zip"2. Extract the attached project to the path that is between 80 and 10... Read more
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is s...
How to reproduce:1. Open the attached project "tileBug.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, expand "TilePrefab... Read more
[macOS] Red artifacts appear in the Inspector when entering the fullscre...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, enter the fullscreen mode Expected result: No art... Read more
[VFX] Mesh Stripping doesn't test VisualEffect
If a Mesh is referenced only within the VisualEffectGraph, the stripping option could remove needed channel. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open