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Inspector showing built-in RP GUI when using extended UniversalRP asset
Reproduction steps:1. Open attached project "Inspector.zip" and scene "Scene"2. In Hierarchy window, select "Main Camera" GameObject... Read more
Physics.OverlapCapsule doesn't detect Terrain Collider when Terrain Heig...
To reproduce:1. Open attached project ("case_1263649.zip")2. Enter Play mode3. In the Game view window click "Check Collisions" butt... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
Scene GameObjects disappear when renaming it to an already deleted Scene...
How to reproduce:1. Create a new project2. Create a new Scene 'test' in the Scenes folder and open it3. Delete the newly created 'te... Read more
[HDRP] Composition parameter text is clipped in the HDRP Compositor window
Composition parameter text is clipped in the HDRP Compositor window. Steps to repro:1. Create a new HDRP template project2. Windows ... Read more
Editor crashes on opening folder in Project Browser when Cache Server is...
How to reproduce:1. Create a new project2. Go to Unity=>Preferences and enable Cache Server3. In Project Browser open any folder ... Read more
Additive loading of overlapping sets of Light Probes causes some objects...
How to reproduce:1. Open the user's attached "LightProbeTest.zip" project2. Open the "UnlitScene" Scene from the "Scenes" folder3. E... Read more
"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...
To reproduce:1. Open attached project ("case_1263521.zip")2. From the menu bar select AG Tools > Prefab tester3. In the opened "P... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce:1. Open the project from the attached file "1263514.zip"2. Open the UniversalRP-MediumQuality asset and set Additio... Read more
GameObject is not animated when the Animator Component is enabled during...
How to reproduce:1. Open the attached "1263490_AnimatorCullCompletely.zip" project2. Open the "SampleScene" Scene3. Select the "Anim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open