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[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create a ... Read more
Children don't get sorted alphabetically in the Hierarchy when using the...
Steps to reproduce : - import the project attached- open the scene "1"- search for "Car" in the Hierarchy while having the Alphabeti... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce:1. Open the attached project2. Don't forget to set Internet Key3. Build Asset bundle using Asset->Build AssetBun... Read more
Depedencies are resolved incorrectly when using a prefab
How to reproduce: 1. Open attached project2. In the project view, highlight Level 2/Scene2.unity3. Go to Assets -> Select Depende... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip"2. Drag "Prefab" to hierarchy3. Add child game object to that prefab and ad... Read more
Animator state machine enter Start state when cross fade
Reproduction Steps:1. Download project2. Open Project3. Run the YingDi_Test scene in editor.4. Select "LocalClient-Player-....."5. O... Read more
[UI] PreferredHeight returns wrong values
Steps to reproduce:1. Open the attached project (New Unity Project.zip)2. Open the qq.unity scene3. Open the Scene view4. Select the... Read more
Crash at mono_method_signature when running custom editor script after e...
Steps to reproduce: 1. Open attached project2. Open scene "Procedural Asset Examples"3. Open custom editor window "Window>Weaver&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons