Search Issue Tracker
By Design
Votes
0
Found in
5.4.1p4
Issue ID
850013
Regression
No
Animator state machine enter Start state when cross fade
Reproduction Steps:
1. Download project
2. Open Project
3. Run the YingDi_Test scene in editor.
4. Select "LocalClient-Player-....."
5. Open Animator window
6. Double press Attack button in Game view
Note: There is video how to do it
7. Notice that it momentarily enters Start state
Note There is video showing that.
Reproduced on version: Unity 5.4.1p4, 5.4.3f1, 5.5.0f1
Could not reproduce because of errors on neither 5.3 nor 5.6
Expected result: crossfade should transition to "attack_prepare1"
Result: Sometime it momentarily enters Start state and then "attack_prepare1"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] VideoPlayer does not resume playing when the app has recovered after lagging
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
Add comment