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[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Scaled bind pose causes incorrect frustum rejection for DrawMesh
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run scene4. Holding right mouse button, rotate game camera a... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...
Steps to reproduce:1) Download and open the attached project.2) Build and deploy a Debug build to an iOS device without Metal suppor... Read more
High smoothness spots appear distorted/pixelated on mobile devices
Spots with high smoothness setting appear pixelated on mobile devices. Steps to reproduce:1) Open the attached project.2) Build 'jih... Read more
Left Shift Key is not working while Synergy program is running on Win 10
How to reproduce: 1. Open attached project "case_848987-LeftShift"2. Open "Tutorial" scene3. Press play4. Hold down W key to start m... Read more
[iOS] Input field pointer doesn't update visually when virtual keyboard ...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS 10 device.3. Make sure device is set to landscape perspe... Read more
[Android] Incorrect dangerous permissions dialog behavior when the app i...
How to reproduce:1. Launch the attached app on a device with Android 6.0 or higher2. When the dialog for dangerous permissions is sh... Read more
[Tags] Tagged items in Editor are not tagged the same way in Standalone
Reproduction steps:1. Open the attached project, scene "door3"2. Run in the editor and see the result - https://gyazo.com/e1c7afb0d5... Read more
Unity crashes at <IndexBufferD3D9::EndWriteIndices> when canvas shows up...
Reproduction steps:1. Open the attached file;2. Enter the Play mode;3. In the upper right corner find 'Locker(Container)' and press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject