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By Design
Votes
0
Found in
5.3.5f1
Issue ID
842581
Regression
No
Scaled bind pose causes incorrect frustum rejection for DrawMesh
Steps to reproduce:
1. Open attached project
2. Open scene "TestScene"
3. Run scene
4. Holding right mouse button, rotate game camera and notice that once red sphere is half out of the view it stops rendering
Reproduced with: 5.3.7f1, 5.4.2p4, 5.5.0f1, 5.6.0a3
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Resolution Note:
Sounds like the bounds don't match anymore after the verts have been modified in the vertex shader. I recommend to create conservative bounds ahead that would still allow the mesh to scale a little. (or a lot depending on what you need.)