Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.2p1
Issue ID
845851
Regression
No
High smoothness spots appear distorted/pixelated on mobile devices
Spots with high smoothness setting appear pixelated on mobile devices.
Steps to reproduce:
1) Open the attached project.
2) Build 'jihiviv' scene for iOS.
3) Run on a device.
4) Swipe the slider (top-left side) towards right.
The slider is adjusting smoothness of Standard (Specular setup) shader which is used on a plane in the scene. As the smoothness values go up, reflection becomes small and very pixelated. This does not occur on standalone. Using the best graphics settings on mobile devices does not fix this issue.
Reproduced on:
5.6.0a2, 5.5.0f1, 5.4.3f1, 5.3.7p1, 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #953606