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UI and Scene View fail to Render when 2D Renderer Data has Post Process...
Reproduction steps: 1. Open attached Project 2. Select the "ChangeMe" Asset 3. Enable and Disable Post-processing Expected result: ... Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
IL2CPP does not support marshaling of blittable generic structs
Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic st... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more
[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.
Versions tested: 2021.2.0b3 + current SRP master Steps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests 2)... Read more
[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on
How to reproduce: 1. Create a new Unity project with an HDRP template 2. Open Window > Rendering > Lighting settings 3. Turn on Auto... Read more
[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce: 1. Open the attached project ("NotificationAgain.zip") 2. Build and launch the project on a simulator 3. Put the... Read more
All about bugs
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