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2
votes
Fixed

[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...

iOS

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Feb 09, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more

4
votes
Duplicate

Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)

UI

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Feb 18, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Import the unitypackage attached to the post.2. Open scene 'PrefabInstantiateTest' & play.3. Notice that Canvas... Read more

0
votes
Fixed
2
votes
Fixed

iOS build crashes on launch when built with free version

iOS

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Feb 18, 2015

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Version/s: 4.6.3f1

iOS build crashes on launch when built with free version 1) Create new project on Unity with free license2) Build and run for iOS3) ... Read more

0
votes
Fixed

Editor freezes when adjusting toggles on startup

UI

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Feb 02, 2015

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Version/s: 4.6.1f1

To reproduce:1. Open attached project (repro668918.zip)2. Open Menu scene3. Press play4. Editor freezes Read more

1
votes
By Design

When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...

iOS

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Feb 14, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more

0
votes
Fixed

Heavy frame caused by loading terrain tile using Application.LoadLevelAsync

Terrain

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Feb 11, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more

0
votes
Fixed

WWW.Dispose sometimes hangs Unity on a very slow connection

Networking

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Feb 16, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the... Read more

2
votes
Fixed

Scene view show mipmaps view mode is broken (in 4.6.1)

Scene/Game View

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Feb 12, 2015

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Version/s: 4.6.1f1

Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

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