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Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps: 1. Open the user's attached project "Addr11819.zip" 2. Open PrefabsLoader.cs and change line 28 to "initOperatio... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce: 1. Open the user attached "BundleCRC.zip" project 2. Go to Window > Asset Management > Adressables > Groups 3. In... Read more
Selecting multiple Groups in the Addressables Groups window leads to Edi...
How to reproduce: 1. Open the user's attached project 2. Open the "Window -> Asset Management -> Addressables -> Groups" window from... Read more
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce: 1. Open the user's attached project "Addressables Error.zip" 2. In the Test Runner window double-click "ClearPlaye... Read more
[Addressables] AsyncOperationHandle.LocationName returns useless string ...
Reproduction steps: 1. Open the attached project “BinaryCatalogString” 2. In the Project window open Scene “Assets/Scenes/SampleSc... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps: 1. Open the attached “AddressablesLoadScene.zip“ project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Obser... Read more
Console logs more than one log for one prefab when building addressables
Reproduction steps: 1. Open user attached project 2. Click Window > Asset Management > Addressables > Groups 3. In the opened Addres... Read more
Addressables create memory leak when using UnloadSceneAsync
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Groups 3. Build Add... Read more
Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce: 1. Open project "Addressables_SpriteAtlas.zip" 2. Go to the Window > Asset Management > Addressables > Groups and ... Read more
Addressables' Catalog Download Timeout is not working
How to reproduce: 1. Open the user’s attached “TestCatalogTimeout” project 2. In the main menu bar, navigate to “Window” → “Asset ... Read more
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