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Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps: 1. Open the user's attached project "Addr11819.zip" 2. Open PrefabsLoader.cs and change line 28 to "initOperatio... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce: 1. Open the user attached "BundleCRC.zip" project 2. Go to Window > Asset Management > Adressables > Groups 3. In... Read more
Selecting multiple Groups in the Addressables Groups window leads to Edi...
How to reproduce: 1. Open the user's attached project 2. Open the "Window -> Asset Management -> Addressables -> Groups" window from... Read more
The ResourceLocation.PrimaryKey points to the folder address when it is ...
Reproduction steps: 1. Open the attached “Test” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4... Read more
[Addressables] AsyncOperationHandle.LocationName returns useless string ...
Reproduction steps: 1. Open the attached project “BinaryCatalogString” 2. In the Project window open Scene “Assets/Scenes/SampleSc... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps: 1. Open the attached “AddressablesLoadScene.zip“ project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Obser... Read more
[Addressables] The error "System.Exception: Trying to read non binary da...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open the scene “Assets/Scenes/SampleScene.unity” 3. Enter Play... Read more
Addressables create memory leak when using UnloadSceneAsync
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Groups 3. Build Add... Read more
Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce: 1. Open project "Addressables_SpriteAtlas.zip" 2. Go to the Window > Asset Management > Addressables > Groups and ... Read more
Addressables' Catalog Download Timeout is not working
How to reproduce: 1. Open the user’s attached “TestCatalogTimeout” project 2. In the main menu bar, navigate to “Window” → “Asset ... Read more
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